Xbox

Capcom aiming for more sequels, shorter Dev cycles


In Capcoms most recent investors briefing, the company revealed that they want to get sequels out this generation much quicker. How quick?

We have about 30 key developers and are able to deploy the required personnel at the required times as needed. This allows us to develop content with a small number of people while operating a number of lines at once. Ideally, we want to use a development period of 1.5 years as a rule for each team. Our goal is to make the development cycle even shorter.

This would speed up Capcom releases compared to last gen. 1.5 years and smaller teams sounds like a much better strategy than they’ve used in recent years.