Nintendo really wants the 3DS and Wii U versions of Super Smash Bros to be similar. Both versions of the game will have the same character rosters and will only differ on stages. Since the 3DS’s hardware isn’t nearly as powerful as the Wii U (ARM CPU @266Mhz/128MB RAM vs Triple-Core CPU @ 1.24Ghz and 2GB RAM) the character roster will be limited in both games. Masahiro Sakurai had this to say about it:
The reality of the situation unfortunately is that there are certain limitations on the 3DS. So we’re forced into the situation where we may need to reduce some characters to a certain degree. but we’re really working hard in order to include as many characters as possible.
This means that the characters in the Wii U version will not be doing anything you can’t do on the 3DS hardware. Sure, perhaps Mario’s fireballs will be higher res on the Wii U but his attacks will be the same as the 3DS version regardless. Character move sets will be based off what is possible on the 3DS’s specs, not the Wii U’s. The Wii U versions of these move sets will just look prettier. Sakurai doesn’t shy away from admitting this as he says they will “reduce” characters to a “certain degree”.
I’m fearful of this holding the Wii U version back. I want Sakurai and company to go all out with the Wii U’s hardware. It’s a huge leap over the Wii in terms of horsepower and I’m disappointed that the 3DS version will impact the game so much. Hopefully my fears are for nothing and the Wii U version doesn’t end up being held down by the 3DS version.
I’m a little disappointed in this to be honest. I was hoping the 3DS and Wii U versions would differ greatly. I’m not sure I see the point of each having a version if they’re the same essentially. I’m still going to purchase both versions whenever they first become available. I would rather Nintendo develop each version as it’s own entity. Focus on making handheld specific characters in the 3DS version and making Wii U specific content in the HD version. If that means one version of the game has to be delayed past 2015 (preferably the 3DS version) I’m fine with that. I’d rather have two distinct, unique Smash Bros games instead of a pretty one and a lesser one.
Are you fearful of the 3DS version impacting the Wii U version of the game too? Do you wish they would just develop the two separately to avoid issues like this? Let us know in the comments below.