Shadow of the Eternals, a spiritual successor to Eternal Darkness, has been making waves over the past week or so for a lot of reasons. The horror game will be coming in episode sized chunks in 2014 to PC and Wii U.
There has been endless debate about how capable the Wii U is power-wise. I posted an opinion piece about how EA would rather develop a scaled down version of Frostbite for mobile phones than Nintendo’s Wii U console. That decision just didn’t sit well with me.
We’ve heard over and over again that another amazing engine, Cry Engine 3, runs great on the Wii U. Crytek themselves said they had Crysis 3 running on the system but EA opted against releasing it for Ninty’s console.
Now, Precursor Games has made glowing remarks in terms of how the Wii U handled Cry Engine 3. The above image is their statement on the engine’s Wii U support translated from another language.
I wonder that if an advanced engine like Cry Engine 3 runs so well on the system why are so many other developers having issues with getting their engines running on it?Cry Engine 3 'fully supports Wii U',