Fire Emblem will likely keep ‘casual’ mode as an option in future games
I’ve always liked the Fire Emblem series, at least I’ve wanted to. I’ve had a few of the GBA games in the past but the perma-death mechanic always frustrated me to no end.
Thankfully Nintendo and Intelligent Systems decided to give players a “casual” mode option that turns this perma-death mechanic off entirely in Fire Emblem: Awakening. I’m still playing through the game but I can tell you its possibly the best game I’ve played on the 3DS. Easily the best of 2013 so far.
Nintendo seems to think this “casual” mode is something they will continue to use in future Fire Emblem games, saying:
“In the end, you have people who really love the characters, and they don’t want to lose them permanently when they save their progress. So that’s why we added it, and I don’t mind it being there. But on the other hand–and this is just a hypothetical example–let’s say we wanted to depict a really big and serious war scene. In a situation like that, having permadeath would help lend weight to everything; it’d be much more tense and meaningful to players if their characters’ lives were truly on the line, just like in a real war. So it really depends.”
I may be in the minority here but a future Fire Emblem game without this feature would be a deal breaker to me. I’m looking forward to seeing how Intelligent Systems follows up Awakening with the inevitable Advance Wars on 3DS.