Boom Blox developers bring you: Carnival Island, a must have Playstation Move party game.

Great art style and superb controls make Carnival Island stand out from the rest. Being made by the people who came up with Boom Blox is also a very good thing.

By Kevin Douglas Femmel

(Sept. 24th, 2011) — While Q-Games was blowing minds at the Fantastic Fest Arcade with their innovative PS Move title Pixel Junk 4AM with its imaginative use of the motion controller, the people from Magic Pixel were showing off a game that was using the PS Move controller in some exciting ways as well. Matt Morgan from Sony was showing off the new game from some of the same people who developed Boom Blox for the Wii in 2008, Carnival Island. Check out our video hands on as one of the developers walks us through this engaging party game.


I have to tell you right away that Boom Blox is still one of the best games to show off exactly what the Wii controller can do, and what it should be doing in all games. It brought a great level of control over how you threw objects onto the screen and how those objects effected the stuff you were trying to knock over. You may have thought Steven Spielberg’s name on Boom Blox was the reason for why that game was so awesome, but it was really the people who are currently working at Magic Pixel.

When I passed by Carnival Island I didn’t think too much of it. It looked like your normal carnival themed mini-game collection as I watched someone play it. I was selling it short and I’m glad I gave it a try. Once Morgan told me who the people developing it were my interest had skyrocketed. He showed off how well the PS Move controller is tracked by the game. All of my wrist motions, even the most subtle ones were picked up and reflected on screen.

I played games that were similar to your average ring toss outing, but with rockets and other variations. There will be multiple different types of games that mess around with the mechanic of throwing items on screen. There will be 7 core games to play, each with 6 different variations that liven up the package with hours of replay value. That brings the total of different games to play to 35.

One thing that stood out was the absolute beauty of everything going on while I was playing. The art style is clearly aimed at being approachable for the younger kids in your house, but the character models and overall design is sure to provoke some comparisons to Hayao Miyazaki’s films. While it isn’t quite the “Toy Story” graphics that gamers have been begging for the last decade, it is clearly a step up from the normal casual carnival game that you see everyday.

You can choose multiple animals to come along with you as you play the various games in the carnival. They cheer you on, and react to how good or bad you perform. This isn’t just a game filled with Mii look a likes, every character and animal looks unique, has multiple reactions to multiple things that can happen on screen at any given moment. Everyone has a beaming personality which can’t help but make the people sternest of shooter fans chuckled at turtles wearing football helmets.

Tickets are earned by completing mini-games, and you will get more tickets based on how well you do. Barely passing the mark will earn you the least amount of tickets possible, while clearing a board of rocket ring toss in as little as 3 throws will earn you a huge bonus. These tickets are used to unlock more mini-games with even more variations of each. You can also unlock more animal partners to follow you around the carnival, and items that you can carry with you as you navigate from game to game.

The art style makes this title stand out, and while the games I played controlled well then did seem pretty much standard fare for what you would expect from a carnival themed party game. I’m instilling some faith in the team at Magic Pixel because of their past work on Boom Blox and I expect to see many more games with inventive uses of the PS Move controller when the game ships in time for Christmas 2011.